This small kitchen scene was modeled in 2 days for a first-year college project, with the intent of being potentially exported into Unity. I am pretty satisfied with the quality of the assets and the speed at which they were created.
No credits
My contribution to a VR game for the event Chaos Média. All characters, environments and animations in the game were made by me over the course of a hundred hours across 2 months.
Personal project made in 2 weeks which aimed to introduce myself to a couple of things, notably character design and visual effects using Geometry Nodes.