Spooky Place
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A Spooky Place

3D modeling • 3D animating • Projection

Blender Adobe Premiere

A Spooky Place is a school project themed around a dark alleyway where a character gets attacked by some creature. I opted for a first-person view, found-footage style, with mannequins as the antagonists.

The project uses image projection on flat surfaces using fspy. The lighting also played a major role in the making of this project.

Credits:

Photos provided by François Arsenault

Sound effects: freesound.org

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Process Process

1. Modeling the creatures

The mannequins all use the same very basic model. At the time I had not yet started working with the Subdivision Surface modifier, so the model is mainly composed of spheres and is horribly optimized. Meanwhile the arms, legs and joints are made with cylinders, which isn't much better.

Mannequin model

Mannequin full model

Arm

Arm topology

2. Textures

For the textures I experimented with Texture Painting so I could freely draw the mannequins custom faces and add some dirtiness. The third is the most hostile, so I gave it a more damaged, more haunted look so it looks more dangerous than the other two.

Mannequin 1

First mannequin

Mannequin 2

Second mannequin

Mannequin 3

Third mannequin

3. Environment

The environment is mainly composed of a bunch of basic shapes. The level of detail doesn't need to be super high since the sequence is going to be extremely dark. A photo provided by the teacher is projected in the background using a technology called fspy.

Alleyway

Alleyway photo given to us

fspy demo

Image projection on a structure

Environment

Entire scene

4. Animation

A spotlight is attached to the camera to simulate a flashlight. This light follows the camera, but can also be rotated freely to point where it needs to, so the sequence feels less stiff. The animation relies a lot on hiding things off-camera, so for example limbs that are not visible are not animated.

Camera with light attached

A spotlight follows the camera and is pointing in various directions

Mannequin inside trashcan

Here the legs go through the ground and remain static

Mannequin in the air

We can hide a mannequin in the air since it is not visible

5. Final edit

After that, all that's left is to add sound effects and camera filters in Premiere. The statics increase in density when the camera is pushed around or when we need to add dramatic effect.

Intensive statics

The statics get more intense when near danger

Adding sound effects

Process of adding sound effects

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